Home
What Is FOSS?
FOSS Components
FOSS K–8 Scope and Sequence
    Middle School
    Grades 5–6
    Grades 3–4
    Grades 1–2
    Kindergarten
    Strand
  Correlation to Standards
Research on FOSS and Ongoing Projects
Newsletters
  Science and Literacy
  FOSS for All
  FOSS Staff

jump to page 1 2 3 4


VARIABLES MODULE MATRIX
INTERDISCIPLINARY EXTENSIONS
FOSS SCIENCE STORIES
TECHNOLOGY/HOME CONNECTION

1.
SWINGERS
Language Extensions
• Teach peers.
• Make a swinging bulletin board.
• Research pendulum history.
Math Extensions
• Problem of the week.
• Play an ordered-pairs game—Hurkle.
Music Extension
• Investigate metronomes and rhythms.
Science Extensions
• Investigate linked pendulums.
• Investigate a double-decker pendulum.
• Investigate stringless pendulums.
See the Science Stories folio.
What Scientists Do
Swinging through History

www.fossweb.com

Check the FOSS website for interactive simulations, to write questions to a scientist, for teaching tips, and to talk with other classes using FOSS.

Home/School Connection: Students look for pendulums at home and make a few pendulum timers with family and friends.


2.
LIFEBOATS
Language Extensions
• Tell a sailor’s tale.
• Make a list of boats.
• Research boats and ships .
Math Extensions
• Problem of the week.
• Weigh the passengers in the lifeboat.
• Measure displacement volume.
Science Extensions
• Float boats in other seas.
• Make a Cartesian diver.
See the Science Stories folio.
Sink or Swim?
Science in the Bathtub
Home/School Connection: Students build cork rafts and aluminum-foil boats to investigate the variables of boat design.

3.
PLANE SENSE
Language Extensions
• Teach peers.
• Research aviation news.
• Write a flight plan.
Math Extensions
• Problem of the week.
• Determine speed.
Science Extensions
• Investigate variables with toys.
• Launch balloon rockets.
See the Science Stories folio.
Airplane Basics
Experimental Designs
Great Names in Aviation History
Build Your Own Paper Airplane
Home/School Connection: Students make a paper airplane and work with the variables to change the way it flies.

4.
FLIPPERS
Language Extensions
• Discuss variables.
• Research catapults.
• Write directions for a flipper game.
• Prepare oral presentations.
• Describe the group experience.
Art Extension
• Design effective presentation posters.
Math Extensions
• Problem of the week.
• Investigate trajectory.
• Find the angle.
Science Extensions
• Investigate compensating variables.
• Make a coin sorter.
• Conduct a flipper field day.
• Test consumer products.
See the Science Stories folio.
Flingers
Prove It!

Home/School Connection: Students work on their chosen projects at home.

page 3 of 4

jump to page 1 2 3 4