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FOSS Force and Motion Understanding What We Already Know
By Larry Malone, FOSS Co-director and Developer, Lawrence Hall of Science, University of California at Berkeley
It took Clancey 10 minutes to ride his skateboard 2 kilometers down the hill to Richie’s house.
They played Claw on the computer for 20 minutes.
It took Clancey 20 minutes to walk back home up the hill.
Make a data table and two graphs to show Clancey’s movement.
This is a typical problem tackled by students in Investigation 4 of the newest
course in the FOSS middle school program, Force and Motion. How do we
prepare students to think through this problem effectively?
The course starts with the basic concept on which the whole vast and colorful
family of interactions we recognize as motion depends: the concept of position. At
any given moment in time, every object must be someplace. That someplace is the
object’s position.
Change of position defines distance and displacement. Speed and velocity are
functions of distance and displacement per unit time. Change of velocity per unit time
is acceleration.
These are simple concepts in colloquial conversation. The multiple meanings and
loose definitions are perfectly fine for casual use. These same concepts are difficult
when considered within the rigorous constraints of physics. Precise definitions and
complete, accurate, conventional, and intellectual constructs associated with these
concepts are the lingua franca (or common language) of Newtonian physics.
When students have built a solid knowledge base around motion, the curriculum
turns to the agent responsible for change of motion, force. Force is abstract and
illusive, but its effects can be readily observed. The course concludes with a brief
excursion into momentum and impulse.
Back to Clancey… in the Clancey problem, students need to understand and
apply several concepts.
- Clancey’s adventure involves three separate motion/time events. These are
identified as legs.
- Clancey has an initial position (xi) and a final position (xf) for each leg.
- Change of position yields two pieces of information: Total distance traveled (like
on an odometer) and displacement from a starting position. Clancey traveled a
specific distance (d) during each leg, which can be calculated using the equation
d = xf –xi. Distance is the magnitude of the change of position, so it is always
positive. Displacement (∆x) is calculated using the equation ∆x = xf –xi, but the
change of position can be positive or negative, depending on direction.
- Distance per unit time is speed. Speed (v) is calculated using the equation v =
d/∆t.
- A two-coordinate graph can be an effective way of representing a relationship
between two variables, such as time and position or time and distance.
These concepts are developed carefully and thoroughly in Investigations 1–3.
Clancey appears in Investigation 4. Students first organize the data given in the
problem in a table. The given data look like this.

Next, students fill in the rest of the table with derived (calculated) data, which
look like this.

This table exposes some important fundamental concepts. Leg 1 is straightforward.
In 10 minutes Clancey moved from a position at 0 km to a position at 2 km in the
positive direction. The change of time from initial time (ti) to the final time (tf) was
10 minutes, the change of position (∆x) was 2 km, and so was the distance.
Leg 2 is a little more interesting. Here, Clancey played Claw on the computer for
20 minutes. Time marched on, so at the end of the Claw session, 30 minutes had
passed. His position, however, did not change; it was still 2 km. By extension, the
change of time for Leg 2 was 20 minutes, the change of position was 0 km, and the
distance was still 2 km.
Leg 3, the motion home, ended when 50 minutes had passed, and Clancey
was back home at 0 km. Again, by extension, the change of time from the start of
Leg 3 to its end was 20 minutes, the change of position was 2 km in the negative
direction, and the total distance traveled at the end of Leg 3 was 4 km.
Visual representations of the outing
can be rendered in two-coordinate graphs,
as either a position graph, which shows
where Clancey is throughout his trip, or a
distance graph, which shows how far
Clancey has traveled throughout his trip.

Similar attention to detail and
precision is found in introductions to
acceleration, force, gravity, and
momentum.
Conducting Experiments
The theoretical concepts and the
logical/mathematical thinking come to
life when students conduct experiments.
Investigating functions of time and
position requires instrumentation that
allows students to acquire time and
position data. To this end, the FOSS
development staff teamed with Marshall
Montgomery, Matthew Gilliland, andGrant Gardner to develop a simple
breakthrough in the acquisition of these
data, the FOSS electronic Dotcar™.
The FOSS electronic Dotcar is a freerolling
car fitted with a phototransistor that
monitors changes in reflective quality ofa black-and-white-striped drum attached to
the car’s axle. After making an untethered
run, data stored in the microprocessor on
the car are downloaded to a classroom
computer for display. Position data in
tenths of a centimeter are displayed every
tenth of a second throughout the run.
These data can then be transformed into average velocity, instantaneous velocity,
acceleration, and a host of other useful results.

A Resource for Physics
The Force and Motion Course was
developed for sixth and seventh graders,
but it will find a home in many eighthand
ninth-grade classes as well. The math
in the course will be challenging for sixth
graders from acceleration onward. Science
teachers might want to team with the math
teacher when possible. But the course can
be equally challenging for ninth graders
if every opportunity for inquiry into basic
physics is pursued.
Instructional Strategies
Students engage in a variety of different
encounters with the concepts introduced
in this course. Students are physically
active, experiencing change of position by
moving from one place to another. They
calculate their own speed over a measured
distance with stopwatches. They run two
separate tracks, hitting numbered marks
on consecutive seconds—one representing
a constant velocity of 0.5 meters per
second, and the other representing a
constant acceleration of 0.5 meters per
second per second. And they push and
pull on all sorts of things to develop a
sense of force/mass interactions. Students
have extensive direct, firsthand kinesthetic
experience with fundamental concepts in
Newtonian physics.
Students conduct experiments with
mechanical and electronic Dotcars to
gather immediate and accurate time and
distance data for analysis. They fly planes,
time rolling cars, compare acceleration
of cars of different masses, and lift loads
under different friction conditions to
advance their understanding of fundamental
Newtonian concepts.
Students work with several interactive
multimedia programs to exercise and
extend the basic concepts. The Photo
Finish simulation, involving calculating
head starts for racers that run at different
speeds, is of high interest to students.
The Force Bench is a simulated laboratory
environment where students can manipulate
variables to investigate fundamental
principles that underlie all force and
motion interactions. The bench can be
operated in a frictionless environment,
bringing clarity to the F = ma equation.
THESE ARE ALL OF THE MATERIALS INCLUDED WITH THE NEW FOSS FORCE AND MOTION MODULE.
And finally, there are lots of
opportunities for problem solving, like
the Clancey outing, using concepts and understandings introduced in the activities.
These often have a significant mathematical
component, either in the areas of
calculation, proportionality, graphing, or
simple algebra.
Delta began shipping the Force and Motion Course in January. Contact your regional FOSS representative to test drive a Dotcar and give your students a chance to experience force and motion the FOSS way.
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